Procedural voyages
Each voyage is one self contained run. You pick a captain, equip your ship, and sail a procedural region of connected routes. Illustrated comic events give every voyage the feel of reading a pirate adventure.
Naval Roguelite, portrait mobile
You do not play one immortal pirate. You build a pirate legacy, where every voyage is led by a new captain and every captain leaves the haven stronger than they found it.
A premium portrait roguelite about becoming a legendary pirate captain without wasting your time. No energy systems, no timers, no login rewards, no idle mechanics.
Each voyage is one self contained run. You pick a captain, equip your ship, and sail a procedural region of connected routes. Illustrated comic events give every voyage the feel of reading a pirate adventure.
Battles are fought over engagement range across close, medium and long bands. Close in and sink your target, or grapple and board it for the richer prize. Position matters as much as firepower.
A run lasts up to half an hour, then the captain either returns home with the loot or is lost at sea. Either way the pirate haven grows, and the next captain sets out better equipped, pushing toward the greatest treasure ever known.
Untitled Pirate Roguelite is still in development, so there are no screenshots to show yet. Follow the logs to see the first ones as they arrive.
The voyage is still being built. Follow the logs for progress from the shipyard.
These documents apply to Untitled Pirate Roguelite, not to this website.